1 Tutorials Maya Setup car rendering studio with V-ray by be_fast Sex Jan 21, 2011 8:54 am
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1. Open 3DS Max . Press F10 to show rendering settings dialog or the button with the tea-pot icon on the main panel as shown on the picture 1. At the Common tab expand Assign Render rollout and show the dialog to select V-ray reder by pressing the button with the triple-dot.
2. Set parameters of V-ray and Indirect Illumination rollouts as shown on the following pictures:
3. Then create a line (not necessarily NURBS, but my opinion is that nurbs is the quickest and high-quality mean to create beautiful bends what is actually needed to form the wall of the studio)
4. Apply Extrude modifier to the newly created spline to model the wall. After extruding convert the object to Editable Poly or apply Edit Poly modifier to make bottom of the wall fluently become a floor. For this purpose select the lower edges of the wall, hold Shift and move a lower verge forward, and after Scale Down you will get new edges. After that operation you will have the floor with a direct corner in relation to walls. To create a smooth transition select edges along connection of the wall and the floor and apply Chamfer. To create the same for ceiling apply Symmetry simply. And also use Mesh Smooth for smoothing the surfaces.
5. We will create illumination with V-ray lights. You can see how to locate them correctly on the picture 5. All of the light sources are directed on walls. And exactly this will give the effect of the dissipated light as in the real studio. Intensity (Multiplier of every source is to be picked up by the means of several experimental attempts)
1 | 2
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2. Set parameters of V-ray and Indirect Illumination rollouts as shown on the following pictures:
3. Then create a line (not necessarily NURBS, but my opinion is that nurbs is the quickest and high-quality mean to create beautiful bends what is actually needed to form the wall of the studio)
4. Apply Extrude modifier to the newly created spline to model the wall. After extruding convert the object to Editable Poly or apply Edit Poly modifier to make bottom of the wall fluently become a floor. For this purpose select the lower edges of the wall, hold Shift and move a lower verge forward, and after Scale Down you will get new edges. After that operation you will have the floor with a direct corner in relation to walls. To create a smooth transition select edges along connection of the wall and the floor and apply Chamfer. To create the same for ceiling apply Symmetry simply. And also use Mesh Smooth for smoothing the surfaces.
5. We will create illumination with V-ray lights. You can see how to locate them correctly on the picture 5. All of the light sources are directed on walls. And exactly this will give the effect of the dissipated light as in the real studio. Intensity (Multiplier of every source is to be picked up by the means of several experimental attempts)
1 | 2
3DM3.com
Copyright © be_fast
Edit by Stryker
Source: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]]