1 Tutorials Maya PSYCHO MOM byPatrasciuc Cristian - PART 2 Sex Jan 21, 2011 8:27 pm
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Texturing
Let's pass to the next step (the most important of this project). First I set up the UV's (only planar, box or cylindrical). This is like a sketch, because after I'll paint the textures the UV's will be adjusted in order to give the best result. Here is a screen shot with the UV's after finishing the texturing process. You can see that they are stretched or damaged in some places, but this won't be seen in the final image.
The texture painting process is quite similar for all the objects, so I'll explain it only for the back wall, the one with a window on it. So, first of all set the UV to planar, then export the wire frame. You can either take a snapshot of the view port (if it is a planar UV) or use the Texporter plug in.p>After that, just take the file into your favorite painting software (in this case it was Photoshop) and start painting over it. I started painting by taking a nice wall texture from [Tens de ter uma conta e sessão iniciada para poderes visualizar este link] and put it as the base layer.
I also reduced the opacity of the layer that contains the wire frame so I can see what I'm painting and where I'm painting.
From now on it's all up to the artistic sense and the imagination of the painter. I wanted to make the wall a brown-yellow color, so I started by creating a new layer and fill it with the desired color tone.
Then I changed the blending mode to 'Multiply' and reduced the Opacity to 70%.
With an grayscale image, or just by using the Dodge and Burn tools make some small tone changes to add a bit of randomness to your wall texture. This also gives a bit of very fade dirt.1</STRONG> | 2
3DM3.com
Copyright � Patrasciuc Cristian
Edit by Stryker
Source: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]]
Let's pass to the next step (the most important of this project). First I set up the UV's (only planar, box or cylindrical). This is like a sketch, because after I'll paint the textures the UV's will be adjusted in order to give the best result. Here is a screen shot with the UV's after finishing the texturing process. You can see that they are stretched or damaged in some places, but this won't be seen in the final image.
The texture painting process is quite similar for all the objects, so I'll explain it only for the back wall, the one with a window on it. So, first of all set the UV to planar, then export the wire frame. You can either take a snapshot of the view port (if it is a planar UV) or use the Texporter plug in.p>After that, just take the file into your favorite painting software (in this case it was Photoshop) and start painting over it. I started painting by taking a nice wall texture from [Tens de ter uma conta e sessão iniciada para poderes visualizar este link] and put it as the base layer.
I also reduced the opacity of the layer that contains the wire frame so I can see what I'm painting and where I'm painting.
From now on it's all up to the artistic sense and the imagination of the painter. I wanted to make the wall a brown-yellow color, so I started by creating a new layer and fill it with the desired color tone.
Then I changed the blending mode to 'Multiply' and reduced the Opacity to 70%.
With an grayscale image, or just by using the Dodge and Burn tools make some small tone changes to add a bit of randomness to your wall texture. This also gives a bit of very fade dirt.1</STRONG> | 2
3DM3.com
Copyright � Patrasciuc Cristian
Edit by Stryker
Source: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]]