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1Tutorials Maya Create a Tornado in 3ds max 4 Empty Tutorials Maya Create a Tornado in 3ds max 4 Sáb Jan 22, 2011 1:02 am

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Tutorials Maya Create a Tornado in 3ds max 4 Tornadomain

Hi, I'm finally done with my first 3ds max- tutorial and I've tried to do it as easy to follow as possible. Well, you got to have some 3ds max experience. So, what are you waiting for, Christmas? Razz
Making the Tornadoshape
Reset 3ds max (4).
Create a Torus with Radius1: 60, Radius2: 2, and place it at 0, 0, 300 (x, y, z).
Add a Slice Modifier to the Torus and select Remove Top, because we only need the lower side.
Create a PArray and place it wherever you want.
Create a Sphere with Radius: 2, Segments: 9.
Create a Plane with Lenght: 1, Width: 1, Length/Width Segs: 1.
Tutorials Maya Create a Tornado in 3ds max 4 TorusPArraySpherePlane-small

Select the PArray, in the Basic Parameters rollout, click the Pick Object-button, and click the Torus. Still in the Basic Parameters rollout, below Viewport Display, change the Percentage of Particles to 25.
Use these settings for the PArray:
In the Particle Type rollout, in Particle Types, change to Instanced Geometry.
Tutorials Maya Create a Tornado in 3ds max 4 RotationAndCollision
Go back to Particle Type and in the Instancing Parameters, click the Pick Object-button and click the Sphere you made. The particles gets a spherical shape.
In the Object Motion Inheritance rollout, change Multiplier to 0.1.
Move the timeslider to 80 and render the scene.
Tutorials Maya Create a Tornado in 3ds max 4 PictureWhenTimesliderIsSetTo80

And now you think, this looks pretty strange - trust me, it will look better when it's finished. Razz
Create a Deflector in the Top viewport so it covers the area the Tornado will move on.
Create a Vortex so it points down and place it a bit below the Torus, like this:
Tutorials Maya Create a Tornado in 3ds max 4 TorusPArraySpherePlaneDeflectorVortex-small

Use these settings for the Vortex:
Click the PArray and click the "Bind to Space Warp"-button.
Bind the PArray to the Deflector and the Vortex so it looks like this:
Tutorials Maya Create a Tornado in 3ds max 4 PArrayBindnings

Making the Material
Choose a empty material, change the Diffuse Color to white: 255, 255, 255 (r, g, b) and click the Backgroundbutton.
Follow these images:
Tutorials Maya Create a Tornado in 3ds max 4 BlinnBasicParameters
Tutorials Maya Create a Tornado in 3ds max 4 Maps
Tutorials Maya Create a Tornado in 3ds max 4 FalloffParameters
Tutorials Maya Create a Tornado in 3ds max 4 MixCurve


Drag the Material to the PArray.
Add motion blur to the PArray by right click it -> Properties, in the Motion Blur group, select Image and change the Multiplier to 0,3.
Go to Rendering -> Environment, in the Background group, change the color to a grey: 150, 150, 150 (r, g, b).
Add a fog to the scene (Rendering -> Environment -> Add).
Change the fogcolor to grey: 117, 117, 177 (r, g , b) and change Far % to 20 in the Standard group.
The Torus, Sphere and Plane you made earlier are not supposed to be shown when rendering, make them unrenderable.
Render the scene, it should look something like this (if the Torus and Vortex have been moved a bit):
Tutorials Maya Create a Tornado in 3ds max 4 RenderedPictureWhenTimesliderIsSetTo80
Download [17Kb]

Well, that's it. I hope you enjoyed doing a Tornado. Now if you want, animate the Torus and Vortex by moving it around of your choice. Use your imagination, make it darker, create a camera and add noise to it - get the feeling like you're really close to the Tornado.
Thanks for reading my tutorial, feel free to mail me - [Tens de ter uma conta e sessão iniciada para poderes visualizar este link] (Joel Andersson, Stockholm, Sweden).
Talk about this tutorial at the Forum >>
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