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1 Tutorials Poser Welcome to the 'Render Studio For Poser 6 Tutorial page4 em Ter Jan 25, 2011 8:15 pm

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We have V4 with a hair prop sitting on a stool holding an empty picture frame (Framed by Danie and Marforno).

We have the paper roll cove with the 'stained Canvas material'.

Extra AO nodes were added to the stool and the frame with 'Advanced AO Editor.

For lighting we are using the 'Softbox DM'. This version of the softbox
uses Depth mapped shadows. There is also a specular light to add
highlights to the eyes and the lips.

The specular light is set to 100% intensity and the Softbox is set to 35% Intensity.

So with this simple light setup and a well posed model it is not so difficult to produce a high quality render.





Taking a closer look at the setup of this render it is very plain to see that there are very few elements involved





PREVIOUS PAGE





SETTING UP A RENDER WITH RENDER STUDIO IN POSER 6.





In this render we will set up a scene that uses V4 , the paper roll cove and a custom lighting setup using 'Light Manager'..





Load your figure and the paper roll Cove.





For the final render set your render settings similar to the example on the previous page.

Here is the final render.





NEXT PAGE











Next load the 'Python Palette' from the '! Render Studio' figures library.

If the 'Python Palette' does not appear please click on the 'Window' menu>Python Scripts.

The Render Studio Scripts will be loaded into the palette.








First thing to do is
to delete the 'default' Poser lights. You can do this by clicking on
'Delete All Lights' in the Python Palette.








Click the 'Light Manager' button in the python palette.

Light Manager will open and load all the Render Studio lights into your scene.

It is important to note that OpenGL (and Poser) can only display a
preview of eight lights in a scene. Any other lights will not show
until rendered.

Light Manager has all the Render Studio lights organised in their
various catagories. To add a light click on the meter for that light.
Click higher to make the intensity of the light brighter. The red bar
at the bottom of the meter means that the light is 'OFF'.








To load an IBL image or a Projector image click on the large blank square to open the thumbnail selector.








Once you have selected the lights you wish to use make sure to check the 'Delete Unused Lights' button.

Now click 'OK' to exit Light Manager.

You can now test render your scene.

If you re-open 'Lights Manager' you will see only the lights that you
selected. If you wish to adjust the lights you can check the 'Update
Lights' button to see your changes without leaving the Light Manager.








This what our scene looks like test rendered.
]

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