1 Tutorials Poser Don't Fear the Face Room Ter Jan 25, 2011 11:02 pm
Admin
Admin
A short tutorial By Paul Salmons
Copyright © 2000-2007 planit3d.com . All rights reserved.]
Did you, like me, think the Face Room in Poser 7™ was only a gimmick to put your own face on a Poser model? Well, we were both wrong then, weren't we? <table align="center" border="0" cellpadding="2" cellspacing="2" width="100%"> <tr> <td valign="top"> The Face Room can also be used to create new characters out of the pre-installed Poser 7 content, such as the two new Second Generation characters, Simon, and Sydney. The characters you can create with the Face Room are infinite in their variations, and once you get the hang of using it you'll find it's a lot faster and certainly a lot less expensive than buying and installing and applying new commercial morphs and textures. Let's open up Poser 7 and load the Simon G2 Casual figure and close in on his head. Remember how it looks…we'll be turning him into someone else completely with a few flicks of the Face Room dials. </td> <td align="center" valign="top"> </td> </tr> </table> OK, on to the Face Room. Click on the tab at the top of your screen and we're off. As you can see, there are two distinct parts to the Face Room, one to model the facial features, and one to adjust the map that will be created to fit it. 1. - The Face Shaping Tool. <table align="center" border="0" cellpadding="2" cellspacing="2" width="99%"> <tr> <td align="left" valign="top"> </td> <td align="center" valign="top"> We're not going to concern ourselves with all of the controls in this article, just some of the dials that can effect the more "dramatic" changes in our character. Spin the dials to emulate my changes on the right and look how Simon has changed.</td> <td align="left" valign="bottom"> </td> </tr> </table> <table border="0" cellpadding="2" cellspacing="2" width="99%"> <tr> <td align="left" valign="top"> </td> <td align="right" valign="top"> </td> </tr> </table> 2 - Texture Variation <table align="center" border="0" cellpadding="2" cellspacing="2" width="99%"> <tr> <td align="left" valign="top"> </td> <td align="center" valign="top"> Texture variation, it does exactly what it says. By using the Texture Variation tool you can alter the look of your new facial map to emulate any ethnic features you've given your new character via the Face Shaping Tool. Spin the dials to emulate my changes on the right and look how Simon has changed yet again. </td> <td align="left" valign="top"> </td> </tr> </table> <table border="0" cellpadding="2" cellspacing="2" width="99%"> <tr> <td align="left" valign="top"> </td> <td align="right" valign="top"> </td> </tr> </table> Now we need to apply our creation to the original base character. To do this we use the Actions button(s). Most of the buttons are self-explanatory. <table align="center" border="0" cellpadding="2" cellspacing="2" width="99%"> <tr> <td align="center" valign="top"> </td> <td valign="top"> Apply to Figure - Applies everything you've done to the original figure Apply Shape Only - Applies the head shape you've created, but not the map. Apply Texture only - Applies the new head map to your original figure, but not the morphs. Spawn Morph Target - Clicking this button allows you to save the head you've created as a morph target and when you go back to the Pose Room you'll find the morph target has been added to the list of head morphs for your character. </td> </tr> </table> What we're going to do here is use the first button, Apply to Figure. Click the button and you'll see this dialog box Click OK, of course, and you'll see yet another dialog box. This one is clever. It will adjust your base character's skin tone to match the changes you've made with your new head map. Click OK again and then return to the Pose Room to see your new character in all his glory. Then render your new character, and voila! As you can see, it takes very little to change your basic character a whole lot, and we hardly touched on a whole variety of tools within the Face Room that enable you to tweak every little feature on your character's face. Get in there and start creating your characters now. It's as simple as twisting a few dials, and if you're feeling really lazy you can always hit the Random Face button and see where it leads you. |
Copyright © 2000-2007 planit3d.com . All rights reserved.]