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1 Tutorials Poser Rendering Tutorial 2 em Ter Jan 25, 2011 11:45 pm

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Step 5 : Adding New Lights


Now
it's time to add new lights. Poser will give you random light colors
when you add new lights. Click on the create light symbol (shown by the
create light arrow) and change the light color by clicking on the light
color circle (shown by the change light color arrow). You want to
change the light color to white. You should now have one white light
and your model and lighting should look like the image below. Note: you can move the light around the model by clicking on it and moving it around the large sphere.

Step 6 : Repeat step 5 add 2 more lights and adjust


Repeat
step 5 and add 2 more lights. You should have 3 lights arranged as
shown above. This is a basic light setting that will produce a very
nice rendered image. The position of the lights do not have to be
exactly the same as the as our position just as long as the lights are
set in a triangular pattern and in front of the sphere.

Step 7: Adjust the light properties


To
adjust the light properties, click on one of the lights around the
sphere and click on the properties tag. Make sure that the Infinite
setting is selected in the light properties for each light. This will
get rid of the spot light setting. The Infinite setting shines light on
the model in the same way that the sun shines light on us. It doesn't
just shine on us (like a spot light), it shines on everything around
us. If this is done correctly then your model will look like the
picture above. Not very pretty is it? Well let's do something about the
ugly skin texture.

Step 8 : Add the Luna character skin and test render

Apply
the Luna character skin. The Aiko 4 character looks slightly better but
not much. Render it to have an idea of what the rendered version will
look like. Your render image should look something like the image
below. You may also notice some lines on your rendered image. If you
have lines then don't worry about it at the moment. We will get rid of
the lines towards the end of the tutorial. For the time being you only
want to make sure that you have a decent render in the works.
]

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