1 Tutorials LightWave 3D Modeling Basics: Fingernail Qua Jan 26, 2011 4:21 am
Admin
Admin
Modeling detail in your object is a very simple
task in LightWave 3D®, and only requires
a few steps. In this tutorial we will model
a portion of a finger, including the fingernail.
Let’s start by opening Modeler.
The first step is to create
a box, Select the “Box” tool
and hit “n” for the numerics pop-up.
Use the settings from below:
Your object should look like
this:
The next step will be to subdivide
the polygons in your object with Metaform.
From the Construct menu tab
select Subdivide. (Shift + D)
Use Metaform as
the Subdivision Method and leave the rest of
the settings at their default settings. Click “OK”.
Your Object should look like this:
We now have the basic shape
for the fingertip and can start working on the
fingernail. Select the two polygons shown below:
Smooth Shift the
selected polygons by selecting SmoothShift (Shift
+F) from the Multiply menu tab,
and left clicking once in the workspace. Select
the Stretch tool (h) and size
the selected polygons down a little. Using the Move tool
(t) position the selected polygons so that they
look like this:
With the two polygons still
selected apply another SmoothShift (Shift
+F) and use the Move tool (t)
with the polygons so that they look like this:
We’re almost finished!
Deselect all polygons and select the two polygons
showed below:
Smooth Shift the
selected polygons by selecting SmoothShift (Shift
+F) from the Multiply menu tab,
and left clicking once in the workspace. Using
the Move tool (t), position
the selected polygons so that they look like
this:
The final step is to deselect
all polygons, and use the Tab key
to view the model with Subdivision Surfaces.
Your model should look like this:
Click the image below to see
a time-lapse video of this object being created.
Download
Source File Here
That wraps up modeling a portion
of a finger. Be sure to look at the other tutorials
on our site and check back often for future tutorials.]
task in LightWave 3D®, and only requires
a few steps. In this tutorial we will model
a portion of a finger, including the fingernail.
Let’s start by opening Modeler.
The first step is to create
a box, Select the “Box” tool
and hit “n” for the numerics pop-up.
Use the settings from below:
Your object should look like
this:
The next step will be to subdivide
the polygons in your object with Metaform.
From the Construct menu tab
select Subdivide. (Shift + D)
Use Metaform as
the Subdivision Method and leave the rest of
the settings at their default settings. Click “OK”.
Your Object should look like this:
We now have the basic shape
for the fingertip and can start working on the
fingernail. Select the two polygons shown below:
Smooth Shift the
selected polygons by selecting SmoothShift (Shift
+F) from the Multiply menu tab,
and left clicking once in the workspace. Select
the Stretch tool (h) and size
the selected polygons down a little. Using the Move tool
(t) position the selected polygons so that they
look like this:
With the two polygons still
selected apply another SmoothShift (Shift
+F) and use the Move tool (t)
with the polygons so that they look like this:
We’re almost finished!
Deselect all polygons and select the two polygons
showed below:
Smooth Shift the
selected polygons by selecting SmoothShift (Shift
+F) from the Multiply menu tab,
and left clicking once in the workspace. Using
the Move tool (t), position
the selected polygons so that they look like
this:
The final step is to deselect
all polygons, and use the Tab key
to view the model with Subdivision Surfaces.
Your model should look like this:
Click the image below to see
a time-lapse video of this object being created.
Download
Source File Here
That wraps up modeling a portion
of a finger. Be sure to look at the other tutorials
on our site and check back often for future tutorials.]