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1Tutorials LightWave 3D  Modeling Basics: Cathedral Ceilings Empty Tutorials LightWave 3D Modeling Basics: Cathedral Ceilings Qua Jan 26, 2011 4:23 am

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Cathedral ceilings can be a big challenge to
model in 3D. But with a few tools and some
basic steps, creating them in LightWave 3D® is
a breeze. This Tutorial will walk you through
the creation of Cathedral style ceilings
with Pillars.

The first step is to create
a flat disc. Select the Disc tool
from the Create menu tab and
pres the “n” key
to bring up the numerics window. Use the settings
below to create the disc:

Tutorials LightWave 3D  Modeling Basics: Cathedral Ceilings Cath_002

Your workspace should look like
this:

Tutorials LightWave 3D  Modeling Basics: Cathedral Ceilings Cath_001

Using the Lasso (Right
Mouse Button) select the lower nine points on
the disc like below:

Tutorials LightWave 3D  Modeling Basics: Cathedral Ceilings Cath_005

Align the two points that are
at the bottom of the disc with the points above
it so that the polygon looks like this:

Tutorials LightWave 3D  Modeling Basics: Cathedral Ceilings Cath_006

With the two lower points still
selected, use the Move tool "t" to
make the polygon look like the image below:

Tutorials LightWave 3D  Modeling Basics: Cathedral Ceilings Cath_007

With that out of the way, you
are now ready to create the first walkway of
our object. We need to give our object some depth,
so lets use the Extrude feature. Select Extrude from
the Multiply menu tab or use
the keyboard shortcut “Shift +
E
”. Use the following settings:

Tutorials LightWave 3D  Modeling Basics: Cathedral Ceilings Cath_008

Your Object should now look
like the image below:

Tutorials LightWave 3D  Modeling Basics: Cathedral Ceilings Cath_009

We need to make a few copies
of this object to continue constructing our Cathedral
ceilings. Lasso select the entire object and
copy it by selecting the Copy button
or by using the keyboard shortcut “c”. Paste "v" object
and move it to the left of the object in the
top view port using Move "t".
Your object should look like the image below:

Tutorials LightWave 3D  Modeling Basics: Cathedral Ceilings Cath_010

While the new object is still
selected, copy it and move it to the other side
of the original object like in the picture below:

Tutorials LightWave 3D  Modeling Basics: Cathedral Ceilings Cath_011

The next step is to select
all three shapes, Copy and Paste them
into a new Layer. Select all three shapes and Copy them.
Select the top portion of Layer 2 and the bottom
portion of Layer 1 like in the image below:

Tutorials LightWave 3D  Modeling Basics: Cathedral Ceilings Cath_012

Paste "v" 3
shapes from the clipboard, and with the cursor
over the shapes in the Top view
port, use the rotate 90 degrees shortcut “r”.
Your perspective view port should look like this:

Tutorials LightWave 3D  Modeling Basics: Cathedral Ceilings Cath_013

Just a couple more steps. In
the Multiply tab select Boolean,
then from the Boolean pop-up select Union.

Tutorials LightWave 3D  Modeling Basics: Cathedral Ceilings Cath_014

Union joins
the background layer with the foreground Layer,
taking the solid objects and combining them into
a single object. Interior faces are removed and
no new polygons or surfaces are created; therefore,
all surfaces will retain their original names.
To work properly, both objects must be closed
3D solids.

Your object should now look
like this:

Tutorials LightWave 3D  Modeling Basics: Cathedral Ceilings Cath_015

The Next step is to clean up
your object by selecting all the floor polygons
and removing them. Select all the Polygons like
the image below:

Tutorials LightWave 3D  Modeling Basics: Cathedral Ceilings Cath_016

Once all the polygons are selected
delete them “Delete key”.

Turn Smoothing on in the Surface
panel:

Tutorials LightWave 3D  Modeling Basics: Cathedral Ceilings Cath_017

Your final object should look
like the image below:

Tutorials LightWave 3D  Modeling Basics: Cathedral Ceilings Cath_018

That wraps up this tutorial.

Download the Source
File and a Time-Lapse
Video of this object being created.]

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