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1Tutorials LightWave 3D  Blood Cells LightWave® Style Empty Tutorials LightWave 3D Blood Cells LightWave® Style Qua Jan 26, 2011 4:29 am

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by Adrian Thompson
Tutorials LightWave 3D  Blood Cells LightWave® Style Pixel_black


While working on my never ending demo reel I
made an image of some cg blood cells and
posted them on my site, well I’ve had
a few requests from people asking me how
I made it, I think they are under the illusion
that it was difficult, trust me if it was
hard I wouldn’t have managed it. So
I figure its time to share the wealth This
tutorial is a beginner level so don’t
expect anything to high powered Smile.

Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig27Here
is the final image so you can see the kind of
thing we are working towards.



Modeler Section

First lets sort out some filing, hit “o” and
open up the options panel, here we are going
to change the content directory so that everything
we make and use will be in a nice easy to find
filing system, this is going to be a tiny project
but it’s a good habit to get into, ok enough
babble, change the content directory to some
thing like “blood” (just create the
directory with a right click once your in the
file browser) Now with that done were ready to
roll into the modelling.

Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig1 In
the top view make a flat box with 2 segments
in either direction (fig 1)

The size of this doesn’t
matter as we are going to force it to shape later
on Smile



Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig2 Now
while in point mode select the four corners of
the square, make sure your translation modes
is “selection” then select the size
tool (shift+h) and use it so shrink the points
down until you have a round ish looking shape
(fig 2) again the accuracy of this doesn’t
really matter as I’ve never seen a blood
cell up close and we are just going for a good
look not something medically accurate.

By the way the translation mode
i'm talking about is selected using the mode
button at the bottom middle of the modeler window.

Tutorials LightWave 3D  Blood Cells LightWave® Style Mode1 Tutorials LightWave 3D  Blood Cells LightWave® Style Mode2

Ok now onto one of the greatest
tools in modelling “smooth shift”,
select all of the faces and hit smooth shift
(shift+f) and move the new faces up a little,
now with the faces still selected and the mode
still set to selection use size again to shrink
the faces down a little (fig3) repeat this process
until you get something that looks like fig 4.

Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig3 Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig4
Now centre and rest your model on the ground
by using the “rest on ground “ tool
(names a bit of a give away).

Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig5Ok
now use mirror in the back view and along the
x axis to give you the other half of the cell,
with that done hit the tab key to make sure its
looking good or al least in one piece, if you
don’t like how its looking undo the mirror
and tweak the shape until you get what you want,
as I said there is no right and wrong here (fig
5).



Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig6This
next stage isn’t completely necessary but
it will help us a little a bit later on Select
the “absolute size” tool in the modify
menu and enter the values as shown in Fig 6,
this way all our cells are the same size and
applying materials next will be easier.



Speaking of that now hit “q” and
the surface requester should come up, call it
blood and hit ok, now would be a great time to
save When you hit save it should bring you to
your blood directory, right click and make another
directory called objects, now open that directory
and save your object calling it bloodcell.

A little side note, try not
to have spaces in your object, scenes or for
that matter anything you save in LightWave®️,
don’t get me wrong you can do it and it
will work fine in most situations but when it
comes to network rendering it’ll fall over
because of spaces, you might as well get into
the habit now, just use an underscore “_” instead
of a space.

Ok where pretty much finished
in modeller now so hit the little arrow in the
top right of the screen and hit send to layout.

Layout section

Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig8The
layout window should now open up looking like
fig 7, one grey and dull blood cell, lets surface
it. First lets rotate it so we can get a good
view, just standing I up should be enough for
now, just put 90 in the pitch value for now ok
now turn on the viper and hit f9 to render.



Ok now the viper window should
show any surface changes we make. Lets think
about the surface before we try and make it Basically
we want has that bright look on the edges but
normal colour when facing the camera and a little
grain to give it that electron microscope look.

Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig9Ok
open up the surface editor and lets set the base
colour. No point messing around here for blood
I think red will do Smile (fig 9) Unless you’re
doing some alien blood of course.



Ok now how do we get the nice
colour change effect, luckily for us LightWave®️ has
gradients, which will perform this effect, no
problem. Hit the little texture “T” button
next to the colour option and a new panel will
open up, this is where you set up texture layers,
which is the main method for “building
up” and mixing material properties Ok first
of change the layer type to gradient by clicking
the button in the top right.

Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig10With
that done now move to input parameter and change
it to read incident angle (which just happens
to be the exact effect we are looking for, LightWave®️s
the greatest). Ok now in the colour bar you assign
the different shades that the surface should
be depending on the surfaces angle to the camera,
to add a bar level just click on the bar and
then adjust the colour in the right hand settings
(use the arrow to move a marker up and down and
the box to delete it if you mess it up) (fig10).



Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig11 Get
it to something similar to mine and you shouldn’t
go far wrong, remember to keep refreshing the
viper this will give you a nice interactive feedback
so you can get just the look you want. We also
what this surface to glow a little so lets ad
a similar gradient to the luminosity channel
you should be getting the hang of it now so just
get it similar to fig 11.



Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig12Now
its starting to look good but it’s a little
smooth so lets go to the bump channel and add
a little something to break it up (fig 12), I
used a very small dented pattern to get the look
I wanted but you can play and go for whatever
you want When your happy hit save object and
then save scene (you’ll have to make a
directory for this too, I’m thinking it
may have been quicker to make them all at the
start).



Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig13Open
up camera properties set the anti alias level
to medium and hit f9 (you need a pretty good
anti alias to get the best out of procedurals)
Ok we should now have a nice new blood cell (fig
13). Tell you the truth its looking kind of dull
there so lets give it a background.



Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig14Ok
hit scene/background, then hit the add environment
button. You want a texture background see fig
14.



Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig15Ok
now open up the panel and lets add some fractal
noise (make sure you still have the viper open),
now just make the material procedural and fractal
noise and make its colour red, as you can see
the viper doesn’t’ show much more
that an plain red background cause the noise
scale is to big, try taking it dhow to 100mm
in each (fig 15) ok close that up and hit f9
again.



Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig16Now
where getting there, ok save the scene before
something bad happens.



Now we need a few more cells
to fill up the scene. All where going to do here
is copy the cell we have and move them a round
randomly and rotate them a bit, so select the
cell and hit items the add item/clone. I cloned
it 10 times but you can do as many as you want,
I just get bored easy.

U might want to change your
screen layout about now too make it easier to
adjust the new cells, so now just pick the new
cells from the object list and move them randomly
about (making sure you leave cell 1 alone as
this is the one we want to focus on) and giving
them different rotations to randomise it, use
the camera view to make sure its looking ok.

Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig18 Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig17 Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig19

Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig20Hit
f9 again and see how it’s looking, mine
was getting there but still lacked something
(fig 20) and that something was depth of field.


Luckily LightWave®️ can also do this for
us, as you might imagine the setting for this
are under camera properties but first we need
to find out the distance to the cell we are focusing
on, we can do that with a range finder. Range
finders can be added to objects to give you the
distance between that object and anything else
in the scene.

Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig21Select
cell 1(which should still be right in the centre
of our view) and hit properties. Then under the
custom objects tab hit range finder, a line should
then appear telling you the distance between
the object and the camera (the range finder will
work between the object and anything you select
in it options but cameras the default so we got
lucky and don’t have to do anything but
read).



Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig25Ok
open up the camera properties and go to dof at
the bottom of the panel, activate it and in focal
length put down the value you got from the range
finder Of as things are so close together we
need a big f-stop value so put in 45. Ok hit
render and see how it looks, this may take a
min or so depending on your machine but you should
end up with something like (fig 25).


Its not a bad effect but the dof is looking
a little rough round the edges so we need to
smooth that out just to give us a nice finished
image.

Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig26Open
up image processing under the scene tab and then
ad the depth of field blur image filter (its
setting are taken from the current camera so
there no need to adjust anything), ok hit render
again.



Tutorials LightWave 3D  Blood Cells LightWave® Style TN_fig27Where
finally there, we now have our electron microscope
view of blood cells, LightWave®️ style (fig
27)I hope this has introduced you to a few new
features and got your imagination going Have
fun and if you have any problems with this tut
email meTake it easyAD.


If you'd like to contact Adrian Thompson, send
email to: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link] or
visit his website at: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]
Download
Source Files Here
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http://pt.inbforum.com

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