1 Tutorials ZBrush ZProject Bas-Relief Dom Jan 30, 2011 8:43 am
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In this example, we will use the ZProject Brush with an elevation of 50 to create a Bas-Relief effect on a PolyPlane.
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- Start off with a model consisting of (at least) two visible Subtools.
- Here, the plane is the active subtool, and will be sculpted.
- The head is inactive but visible.
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- The target to be sculpted (onto which the other subtool is
being projected) must be at the correct z-depth; polygons in the target
will be displaced to 'fit' the inactive subtool (the face). - The Transpose move feature is an easy way to move (and scale, and rotate) subtools.
- After aligning the meshes, while still in Transpose Move mode
click once on the plane to remove the orange action line. If you don't
do this your projection will be offset.
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- We want to project the face forward onto the plane, so the model (plane and face) must be facing us.
- The face and plane were using standard ZBrush rotation (drag
on canvas background); all subtools will be rotated, since they are
part of a single model. - Once the model is facing us, switch to draw mode, then we use a DragRect stroke with a radial fade alpha. The stroke covers the face, to bring the plane forward to fit the face.
- Once we shift the plane, we can see the projection of the face onto the plane.