1 Tutorials Maya Making of Varga by Paul Tosca Sex Jan 21, 2011 8:57 am
Admin
Admin
This tutorial is dedicated to AREA community.
1.Intro
2.Game modeling workflows
3.Tools used
4.Workflow used for Varga
- 4.1.Low poly cage
- 4.2.Detailing in Mudbox
- 4.3.Transfer maps
- 4.4.Further tweaking of normal maps in photoshop
5.Final model
You could also check the first part of this tutorial : Varga hair tutorial (low poly game character hair)
This is not a step by step tutorial. I will summarize the workflow i used for one of my characters with lots of images and some print-screens directly from the applications used ( maya/mudbox/photoshop etc ...), also in the end i will provide some info about tangent space normal maps so you could think of this tutorial as mainly normal mapping related stuff.
Tip:whenever you see a hand cursor while hovering over an image you can click on it to see a high rez version of the image , like in the image below
1.Intro
This character is my entry for Dominance War II competition ( [Tens de ter uma conta e sessão iniciada para poderes visualizar este link] ). The main theme of the competition was to design a game (low-poly) character and were some rules (limitations) about the specs we could use for geometry and textures( main character will not exceed 6000 triangles , 1000 more triangles for weapons/gear and we could use a pet also but the budget will come from main character; for textures we could use 1x2048 square for main character + pet, if any , and another 1x1024 square for weapons/detachable gear; diffuse, specular, normal,bump,opacity ,glow,reflection maps were allowed).
This tutorial is intended for game (low poly) characters and assumes that you have a basic knowledge of normal mapping and its use; you can search on google if you need more info about this subject ( a good start will be this page on zbrush.info ).
I will start by showing you the final files sent to the competition to give you an idea about the direction this tutorial is going.
concept sheet :
construction sheet :
texture sheet :
beauty shot :
winning pose :
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14
3DM3.com
Copyright Paul Tosca
Edit by Stryker
Source: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]]