1 Tutorials Poser Items used in Cover Tutorial Qua Jan 26, 2011 12:25 am
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July 2009 Cover Tutorial July's cover is a simple cover that makes use of the Gaussian blur feature and the 3D Model Aiko 4, V4.2 and their morphs. Aiko 4 and V 4.2 are two of the best 3D base models that you can buy from DAZ. The majority of the 3D characters that people create are made with Aiko 4 and V4.2. The best thing about these 3D models is that there is a lot of content variety for these characters. In this tutorial summary we will use the Aiko 4 model (with morphs) to explain how we created our July cover. We will explain how we used the Gaussian blur feature to create depth. You can visit our tutorials page for more detail information about the Gaussian Blur feature and how to create a soft glamour effect. In order to do this tutorial you'll need to be able to work in layers. To the left is a list of all 3D models and images that were used in making the cover. | |
Step 1 : We created a unique character by using the Aiko 4 Base along with the V4.2 morphs and used the Luna Character skin as a finishing touch. The v4.2 Morphs have to be injected into the Aiko 4 Base in order to create your own character. You will still be able to use the Luna Character even if you don't have the morphs. | |
Step 2 : Dress the character with Office Scrubs, Summer time Hair and posed the character using DM's Sisterhood Poses. We used 3 light sources for the light settings. We try to use a minimum of 3 light settings per 3D model that we use. We also work in layers so we had to render the character first with out the background. | |
Step 3 : Clear the figure from the workspace or open a new workspace and add a background prop and render it. For our cover we used the Dream Home: Great Room model. The two 3D models were rendered independently of each other. It's not always necessary to render the entire scene together. Differences in image size can be fixed through Photoshop, Paintshop Pro or some other graphic editing software.<table border="0" width="100%"><tr valign="top"><td colspan="2">July 2009 Cover Tutorial Rendering separate images of a scene has two main benefits. First it makes it possible to give each image its own postwork effect. Second it allows you to change backgrounds easily without any rendering. </td> </tr> <tr> <td colspan="2"> </td> </tr> <tr> <td valign="top" width="74%">Step 4 :Open rendered images in Photoshop and apply the Gaussian Blur (Soft Glamour effect). Remember that your graphic editing program must have the layer feature in order to preserve the transparency when combining the two images. We used Photoshop CS to duplicate the character layer so that there are 2 copies of the character to work with.</td> <td rowspan="4" valign="top" width="26%"></td> </tr> <tr> <td valign="top">Step 5 : Select the top character layer and apply the Gaussian Blur effect to the top layer (Gaussian Blur setting is 4.1). The top layer of your image should look similar to the image on the right. The top layer will be the layer that gives the image a soft glamour look. </td> </tr> <tr> <td valign="top">Step 6 :Reduce the top layer's transparency or opacity setting to 45%. This allows the bottom layer to show through the top layer, therefore giving it a softer look than before.<table border="0" width="100%"><tr valign="top"><td colspan="2"> Now that we have finished applying the Gaussian Blur to the character, it is now time to work on the background. There are two things that Gaussian Blur will do for the image. It will add depth to your art and it will bring more attention to the character.</td> </tr> <tr> <td colspan="2"> </td> </tr> <tr> <td valign="middle" width="74%">Step 7 : We used the “Dream Home: Great Room” 3D model for our background. Make sure that your background image is on the bottom layer, and then apply a 6.4 Gaussian Blur to the Great Room background image. The blur should create a similar effect to the image on the right.</td> <td valign="top" width="26%"></td> </tr> <tr> <td valign="middle">Step 8 : Make sure that the Background layer is on the bottom and your Character layer is on the top. The finished image will look similar to the image on the left. The best thing about Gaussian Blur is that there is no one setting to use. You will always have an option of how much Gaussian Blur is required for each 3D art project that you are working on. Pages 1, 2, 3 </td> <td valign="top" width="26%"></td></tr></table></td></tr></table> |