Link:INB Home|INB English| INB русский язык|INB العربية|INB Türkiye|INB فارسی|INB Español|INB Français|INB Português|INB Deutsch|INB 國語|INB 中文|INB 日本语|INB 한국어|INB ภาษาไทย|INB tiếng Việt||Tutorials LightWave 3D Surfacing Basics: Labeling a Can of Soda
INB Português Fórum
BEM - vindo a indústria nativa e "boffin") Da era industrial, aqui está cheio de espírito de Luta, Ambos através Da rede espaço biológico nativo espírito "boffin" VEIO a mad labs.Casa inbforum.com, Nome Definitivo: inb-english.forumotion.com
INB Português Fórum
BEM - vindo a indústria nativa e "boffin") Da era industrial, aqui está cheio de espírito de Luta, Ambos através Da rede espaço biológico nativo espírito "boffin" VEIO a mad labs.Casa inbforum.com, Nome Definitivo: inb-english.forumotion.com
INB Português Fórum

BEM - vindo a indústria nativa e boffin) Da era industrial, aqui está cheio de espírito de Luta, Ambos através Da rede espaço biológico nativo espírito boffin VEIO a mad labs.Casa inbforum.com, Nome Definitivo: inb-english.forumotion.com


Você não está conectado. Conecte-se ou registre-se

《《《《《《《上一页INBforum   Ir para baixo

上一页INBforum》》》》》》》Ver o tópico anterior Ver o tópico seguinte Ir para baixo  Mensagem [Página 1 de 1]

1Tutorials LightWave 3D Surfacing Basics: Labeling a Can of Soda Empty Tutorials LightWave 3D Surfacing Basics: Labeling a Can of Soda Qua Jan 26, 2011 1:58 am

Admin

Admin
Admin
by Nick Lucio, NewTek Technical Support
Tutorials LightWave 3D Surfacing Basics: Labeling a Can of Soda Pixel_black


Here at NewTek, we like to drink soda... a lot
of it. We just cannot get enough of
the stuff! In fact, your position in
the company is directly proportional to the
amount of soda that you can drink! And
pity be to the employee who can't even make
a 3D model of a soda can on his own. He
may as well look for work elsewhere, as we
will point and laugh at him and drink soda
while he has none. Fortunately, this
tragedy does not have to occur, as I have
developed a simple step-by-step method that
anyone can use in order to prevent such an
embarrassing scenario from ever taking place.

In LightWave® Modeler, we'll be utilizing
the Lathe tool in order to quickly and
easily create a can of coke, and then we'll also
set up a couple surfaces so you can apply your
own labels onto the can as well. To start things
off, we need to establish an outline for the
can. We really only need to create half
the can, as the Lathe tool will actually automate
the creation of the full shape for us.

In the Modeler interface go to the Back viewport
and activate the Pen tool (located under
the Create tab). Start plotting
out some points and define the outline of a soda
can. Now keep in mind that you only really
need to create half a can. Once you've
got a shape that looks acceptable, hit the Enter key
on your keyboard. We now have our outline!

Tutorials LightWave 3D Surfacing Basics: Labeling a Can of Soda Can01

Next, click
on the Multiply tab and activate the Lathe tool. Click
and hold your left-mouse button on the vertical
polygon line that defines the center of your
can. Drag upwards and you'll see the
shape of the can pop into view. Now here's
the cool part... tap the up and down arrow
keys on your keyboard to increase and decrease
it's resolution. You have complete control
over how detail the lathe will be... it could
be high-detailed for use in a computer animation,
or it could be low-detailed for use in a video
game. The choice is yours! Once
you've decided how detailed your can will be,
hit Enter to confirm it's shape. Take
a look at it in the Shaded viewport... something
might not look quite right. If your can
appears to be inside-out, hit the "f" key
on your keyboard to flip things around.


Tutorials LightWave 3D Surfacing Basics: Labeling a Can of Soda Can02
Can Object before being flipped

It's a can
but it's pretty ordinary looking. All
cans of coke usually have colorful labels to
attract your attention, so that's what we need
to do next. At the bottom of the Modeler
screen, click on the Polygon button
so we're now in polygon selection mode. In
your back viewport, click and hold down the
left-mouse button and select all the polygons
that make up the middle of the can.


Tutorials LightWave 3D Surfacing Basics: Labeling a Can of Soda Can03

Hit the "q" key
on your keyboard and the Change Surface window
will appear. Let's give it a surface
name of "Soda Label". Type
that into the Name field and then hit the Tab
key on your keyboard.


Tutorials LightWave 3D Surfacing Basics: Labeling a Can of Soda Can04

Now the Set
Initial Color information should be active. Let's
give it a red color. Click on the color
block to the right of the Color field and a
pop-up window should appear. Select a
nice red color, turn on the smoothing checkbox
and close the window.

Finally, no can of cola is complete without a
proper label on it! I've taken the liberty
of creating a label for you, so just save it
to your local had drive. In Modeler, open
up the Surface Editor, and select the Soda Label
surface that we created.


Tutorials LightWave 3D Surfacing Basics: Labeling a Can of Soda Surface

Click on
the "T" button that's on the row
marked Color. That'll open up our texture
properties for the object's Color channel.


Tutorials LightWave 3D Surfacing Basics: Labeling a Can of Soda Texture

Once the
Texture Editor window has opened up, click
on the menu for Projection, and change
it to Cylindrical. Below that,
click on the menu for Image, and load
up the sodalabel.png file you downloaded. You
should now see it listed in the small image
preview window. Now comes the tricky
part. Which direction is this texture
going to be facing when we apply it to the
soda can? If you've ever seen a soda
can (and I'm sure you have), you've probably
noticed that they run up vertical along the
length of the can. In Modeler, that would
be along the Y-axis. So that's
what we'll set it to. Click on the Y-axis button
and you should see the texture re-orient itself
in the main preview window. But there's
still something wrong with it... it just seems
to repeat itself too many times. That's
okay, as we have a button that will simplify
the process of sizing up our texture for us. Click
on the Automatic Sizing button and our texture
will be resized by Modeler to fit the length
of the Soda Label surface. Now all we
need to do is click on the Use Texture button,
close the Surface Editor, and we're done!


Tutorials LightWave 3D Surfacing Basics: Labeling a Can of Soda Colarender
Congratulations, you have
created a soda can! Now go grab a real
cola, kick back, and enjoy!


Download
Source Files Here
]

http://pt.inbforum.com

上一页INBforum   Ir para baixo

上一页INBforumVer o tópico anterior Ver o tópico seguinte Ir para o topo  Mensagem [Página 1 de 1]

Permissões neste sub-fórum
Não podes responder a tópicos

Copyright ©2009-2010 LTD Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

IT:SINGLESERVGoogle谷歌翻译TranslateFORUMSOFTLAYERGoogle谷歌广告联盟AdSenseAsia

 

Forumeiros.com | ©phpBB | Fórum gratuito de ajuda | Denunciar um abuso | Fórum grátis