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BEM - vindo a indústria nativa e "boffin") Da era industrial, aqui está cheio de espírito de Luta, Ambos através Da rede espaço biológico nativo espírito "boffin" VEIO a mad labs.Casa inbforum.com, Nome Definitivo: inb-english.forumotion.com
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BEM - vindo a indústria nativa e "boffin") Da era industrial, aqui está cheio de espírito de Luta, Ambos através Da rede espaço biológico nativo espírito "boffin" VEIO a mad labs.Casa inbforum.com, Nome Definitivo: inb-english.forumotion.com
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BEM - vindo a indústria nativa e boffin) Da era industrial, aqui está cheio de espírito de Luta, Ambos através Da rede espaço biológico nativo espírito boffin VEIO a mad labs.Casa inbforum.com, Nome Definitivo: inb-english.forumotion.com


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1Tutorials LightWave 3D Vertex Paint Empty Tutorials LightWave 3D Vertex Paint Qua Jan 26, 2011 4:21 am

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by Aiko Takenaka, D-Storm, Inc. (translation)
Tutorials LightWave 3D Vertex Paint Pixel_black


Tutorials LightWave 3D Vertex Paint Logo
Download PDF Version

Vertex
Paint Overview




  • Vertex Paint is a Modeler
    plug-in that lets you interactively "paint" a
    vertex color map on objects and weight maps
    on skelegons.

  • A vertex color map is
    a LightWave® feature that lets you assign
    colors to an object's vertices (i.e., points).
    Vertex color maps are a basic LightWave® feature
    so you can render their effect without using
    surface shader plug-ins. Although similar
    to Modeler'sAir Brush tool, Vertex Paint
    has its own independent interface for painting.

  • LightWave® skelegons
    let you define bones in Modeler. Weight maps
    can provide additional deformation information.
    Vertex Paint provides a variety of features
    for you to set weights for skelegons. You
    can see how the weight will deform the object
    in real-time while painting.

  • The Vertex Loader plug-in
    can be used to load the bone information
    modified in Layout and use it to edit weights.



  • How
    to Launch Vertex Paint
  • How
    to Save the data
  • Release
    Notes


USER INTERFACE


  • The
    Interface Panel
  • Changing
    the size of the main panel
  • Manipulating
    the 3D window
  • Switching
    the Display Mode
  • Rotating
    a Bone
  • Moving
    a Bone
  • Scaling
    a Bone
  • Changing
    the Mode
  • Displaying
    a Morph Target
  • Default
    Mouse Operations
  • Keyboard
    Shortcuts


VERTEX COLOR PAINT


  • Create/Delete/Rename
    the Vertex Color Map
  • Component/Blending
    Display
  • Vertex
    Color Painting
  • Customizing
    the Color Palette
  • Baking
    OpenGL Shading Color
  • Adjusting
    Vertex Color


BONE WEIGHT PAINT


  • Choosing
    Bones
  • Displaying
    Weight
  • Renaming
    Bones and Weight Maps
  • Copy/Paste/Clear
    Weights
  • Normalizing
    Weights
  • Trimming
    Weight
  • Painting
    Weight
  • Calculating
    Weight
  • Scaling
    Weight
  • Clamping
    Weight
  • Viewing
    Weight Statistics
  • Setting
    Weight Value
  • Editing
    the Bank Rotation Axis of Skelegons


LIGHT SETTING


  • Setting
    the Light Source
  • Positioning
    the Light


SHOWING / HIDING POLYGONS


  • Selecting
    / Deselecting Polygon
  • Show
    / Hide Polygons By Polygon
  • Show
    / Hide Polygons By Surface


MORPH


  • Creating
    a Morph Target


VERTEX LOADER


  • Loading
    Layout Bones
  • Preview
    Animation


MISC


  • Import/Export
    Vertex Paint v1.0 files
  • Preferences
  • FAQ
]

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